But curiously, Dead Island 2, due out in April, is still set in Los Angeles, California, the setting revealed in the game’s first reveal trailer in 2014.ĭespite seemingly having the opportunity to make Dead Island 2 precisely what it wanted it to be in every way, Dambuster stuck with LA, lovingly referred to in-game and by the studio as Hell-A. In my cover story trip to Dambuster’s Nottingham, England studio, various members on the team told me it started with a fresh, clean slate for Dead Island 2. And that studio has been working on this game since 2018. Deep Silver then handed over development of the game to LittleBigPlanet 3 developer Sumo Digital in 2016, but then, in 2019, Deep Silver announced that Homefront: The Revolution developer Dambuster Studios would be handling Dead Island 2. The first iteration of Dead Island 2 was helmed by Spec Ops: The Line developer Yager, as Dead Island developer Techland had parted ways with the property and worked on Dying Light. Publisher Deep Silver released some spinoffs after Riptide, like Escape Dead Island, Dead Island: Epidemic, and the 16-bit beat ‘em up Dead Island Retro Revenge, but a full-scale, numbered sequel hasn’t yet happened, despite being announced nearly a decade ago. Dead Island 2 was announced just a few years after the release of the first Dead Island and a little over a year after Dead Island Riptide – the forgettable and repetitive sequel that did, at least, continue the story of the first game’s survivors.
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